Quick off of the previous one, added support for KHR_materials_transmission to @playcanvas, PR: https://t.co/VRZSPGcLIJ.
Note that the refractions doesn’t sample the scene yet, as that requires a bit of work on the refraction sampling code. That’s in the pipeline though! pic.twitter.com/YlSovmXxKN
— Gustav Sterbrant (@GustavSterbrant) July 15, 2022