Quick @playcanvas optimisation tip: create Batch Groups to improve performance and render meshes with same materials in a single draw call.
Also very easy to setup static vs dynamic batch groups.
More info: https://t.co/3ekU73FJBV#gamedev #gamedevtips #indiedev pic.twitter.com/uF0r4yFJNu
— Joao (@dejohn_paul) April 13, 2022