Reworking our terrain module:
– runs fully in a web worker
– support for heightmaps and procedural height data
– triangle reduction and level of details per terrain mesh
– texture mapping based on height/slope, unlimited channels (GPU limit)@playcanvas #gamedev #HTML5 #Metaverse pic.twitter.com/iDb2fgPVqV— Leonidas (@PlayingInCanvas) March 1, 2022