Reworking our instancing system in @Aritelia3 on top of the @playcanvas renderer. Super simple to use, no special setup, culling support. It will find the least drawcalls required to render the scene. Works inside the PC editor too!#gamedev #screenshotsaturday #webgl #indiedev pic.twitter.com/yXBRaq7hVL
— Leonidas (@PlayingInCanvas) February 5, 2022