Here is our performance mode for low end devices (phones and tablets):
– No real time shadows
– No water reflections
– No post process effects (we may tune lighting a bit differently at a later point)
– Draw calls around ~50-80, polycount ~200K@playcanvas #html5 #webgl #gamedev pic.twitter.com/gAIlOguUTO— Leonidas (@PlayingInCanvas) June 14, 2021