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Made With PlayCanvas

Showcasing content created in the PlayCanvas platform

June 8, 2021

Experimenting with simple procedural 2D clouds to complement the sky.@playcanvas #webgl #shaders #gamedev #indiedev

Experimenting with simple procedural 2D clouds to complement the sky.@playcanvas #webgl #shaders #gamedev #indiedev pic.twitter.com/2OgvQsaI5b

— Leonidas (@PlayingInCanvas) May 10, 2021

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← @PlayingInCanvas: Adding water/sea vegetation.@playcanvas #webgl #gamedev #indiedev #screenshotsaturday
Experimenting with double wind channels on vegetation. Right now weights are calculated based on vertex UV coordinates. Most likely at some point we will move with painting vertex colors for more complex interactions.@playcanvas #webgl #gamedev #indiedev #shaders →

Recent Posts

  • Texture Painting in-Editor has got a really satisfying feel.. can’t wait to use this in some project and see the worlds people will also build with this tool! @playcanvas #html5 #gamedev December 31, 2022
  • Another sneak peek on the art of our upcoming social platform / gaming metaverse #supersnappy#web3 #metaverse @playcanvas @nftsaga #IndieGameDev #screenshotsaturday #gamebop #nowwa #indiedev December 30, 2022
  • Check out our new shiny carts!#html5games #devlog @playcanvas @Poki December 26, 2022
  • It’s Christmas time at Vortelli’s! We’ve added santa hats, elf shoes, Christmas cookies and much more. @Poki #playcanvas #IndieGameDev #javascript December 21, 2022
  • Getting UI scroll views working in WebXR VR for @playcanvas December 21, 2022
  • Making a multiplayer wheat farming game using PlayCanvas and hardware instancing is doing a perfect job!@playcanvas @Poki December 15, 2022
  • Just tried @playcanvas examples on our Samsung TV and they work pretty well! I didn’t expect that at all. December 14, 2022
  • My friend gustavo from #game #webgl December 13, 2022
  • We’re making good progress on importing @glTF3D files into @playcanvas editor.Check it! December 13, 2022
  • Shadow cascades can now update with different frequency at @playcanvas. The nearest every frame, next cascade every 5 or similar. Graph at the bottom corner shows drop in draw calls. Great optimization for large maps. December 12, 2022
  • Massively excited to announce the release of from @cemdemir and the @onrushstudio team! A multiplayer survival game built for Web. Not an easy feat so go give it a shot and let us know what you think! #LongLiveTheWeb #indiegames December 1, 2022
  • Alright, I think the @playcanvas built-in lightmapper wins. Everything static & lightmapped, baked once in editor into prepared UV1, and here is an animation of my resulting 6 draw calls. Was 6 draw calls even w/ real-time shadows too, but baked is more performant & no dist cull. December 1, 2022
  • The GrabPass example now works using @WebGPU renderer that is being developed for @playcanvas engine. Mipmaps are not generated yet for the blurry background, but the rest works. November 30, 2022
  • The @WebGPU clustered lights are functioning at @playcanvas now! Now shadows / cookies yet, but that’s coming. November 30, 2022
  • And the gpu-instancing works on @WebGPU now as well at @playcanvas, this was very straightforward. November 30, 2022
  • Used Hammer++ to create my future cross-game house here, primarily in AArcade w/ ReShade. Only used a handful of materials, so porting would be easier. Imported into 3ds Max using Wallworm Tools. Then exported it as FBX to import into PlayCanavs engine w/ SSAO. Still in-progress. November 28, 2022
  • This video shows why I love PlayCanvas. My boolean cutter now also supports splitting meshes + uvs.#playcanvas, #webgl, #gamedev, #WIP, #webdev November 23, 2022
  • This @playcanvas engine example now happily runs on @WebGPU. The list is growing, but still many features need to be implemented. November 21, 2022
  • Commited a bit more work into this #playcanvas #javascript #HTML5 #gamedev November 21, 2022
  • Messing around with boolean operations on physics objects!#playcanvas #webgl #webdev #ammojs #webgl #3D #WIP November 20, 2022
Created by Pirron 1