Getting closer to making @playcanvas even more awesome for 3D playable ads!
First pass of cannon.js physics integration to be used in place of ammo.js for size reasons: https://t.co/Puh2gQwLHQ#webgl #physics #javascript #gamedev pic.twitter.com/uGueELoULW
— Steven Yau (@yaustar) May 28, 2021