And some love for the water material, many thanks to @roystanhonks for the awesome foam shader tutorial. If our rendering budget allows it we may render the view space normals pass for adding per object foam variation.@playcanvas #webgl #gamedev #indiedev #screenshotsunday pic.twitter.com/8KvOE7TTBn
— Leonidas (@PlayingInCanvas) April 11, 2021