A first try in hierarchical LODs in @playcanvas. From 3.5K triangles and 15 drawcalls, the little house becomes a single drawcall of 16 triangles.
The texture atlas thanks to Basis compression is a single image file with a 350KB VRAM footprint.#webgl #gamedev #indiedev #js pic.twitter.com/mpZ1hhlMh2
— Leonidas (@PlayingInCanvas) February 10, 2021