Having a go at the new cool thing: real-time blurry planar reflections. Blur amount is controlled by the gloss map. Next step is to sample the depth buffer to vary the blur. Built in @playcanvas. #WebGL #JavaScript #CreativeCoding pic.twitter.com/hCzRx7kgFg
— sᴄᴏᴛᴛ ᴅᴀʀʙʏ (@_scottdarby) January 30, 2021