Testing levels of detail:
– LOD0, LOD1 and LOD2 use an increasingly decimated model with a very basic fade out in-between
– LOD3 uses a simple billboard with a blob shadowDistance calc for trees is being done per instance, grass/plants per grid cell@playcanvas #webgl #gamedev pic.twitter.com/aME4aDBDn4
— Leonidas (@PlayingInCanvas) January 18, 2021