Terrain update:
– 2nd splatmap support, 8 unique channels (paths!)
– Most channels can have diffuse/normal/parallax with proper packing. PBR/shadows fully supported
– Script helps in organizing your textures to avoid the device 16 max tex limit@playcanvas #gamedev #webgl #indie pic.twitter.com/yZAJphhSVA— Leonidas (@PlayingInCanvas) January 9, 2021