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- Texture Painting in-Editor has got a really satisfying feel.. can’t wait to use this in some project and see the worlds people will also build with this tool! @playcanvas #html5 #gamedev
- Another sneak peek on the art of our upcoming social platform / gaming metaverse #supersnappy#web3 #metaverse @playcanvas @nftsaga #IndieGameDev #screenshotsaturday #gamebop #nowwa #indiedev
- Check out our new shiny carts!#html5games #devlog @playcanvas @Poki
- It’s Christmas time at Vortelli’s! We’ve added santa hats, elf shoes, Christmas cookies and much more. @Poki #playcanvas #IndieGameDev #javascript
- Getting UI scroll views working in WebXR VR for @playcanvas
- Making a multiplayer wheat farming game using PlayCanvas and hardware instancing is doing a perfect job!@playcanvas @Poki
- Just tried @playcanvas examples on our Samsung TV and they work pretty well! I didn’t expect that at all.
- My friend gustavo from #game #webgl
- We’re making good progress on importing @glTF3D files into @playcanvas editor.Check it!
- Shadow cascades can now update with different frequency at @playcanvas. The nearest every frame, next cascade every 5 or similar. Graph at the bottom corner shows drop in draw calls. Great optimization for large maps.
- Massively excited to announce the release of from @cemdemir and the @onrushstudio team! A multiplayer survival game built for Web. Not an easy feat so go give it a shot and let us know what you think! #LongLiveTheWeb #indiegames
- Alright, I think the @playcanvas built-in lightmapper wins. Everything static & lightmapped, baked once in editor into prepared UV1, and here is an animation of my resulting 6 draw calls. Was 6 draw calls even w/ real-time shadows too, but baked is more performant & no dist cull.
- The GrabPass example now works using @WebGPU renderer that is being developed for @playcanvas engine. Mipmaps are not generated yet for the blurry background, but the rest works.
- The @WebGPU clustered lights are functioning at @playcanvas now! Now shadows / cookies yet, but that’s coming.
- And the gpu-instancing works on @WebGPU now as well at @playcanvas, this was very straightforward.
- Used Hammer++ to create my future cross-game house here, primarily in AArcade w/ ReShade. Only used a handful of materials, so porting would be easier. Imported into 3ds Max using Wallworm Tools. Then exported it as FBX to import into PlayCanavs engine w/ SSAO. Still in-progress.
- This video shows why I love PlayCanvas. My boolean cutter now also supports splitting meshes + uvs.#playcanvas, #webgl, #gamedev, #WIP, #webdev
- This @playcanvas engine example now happily runs on @WebGPU. The list is growing, but still many features need to be implemented.
- Commited a bit more work into this #playcanvas #javascript #HTML5 #gamedev
- Messing around with boolean operations on physics objects!#playcanvas #webgl #webdev #ammojs #webgl #3D #WIP